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The Little Door God

Summary:

 

    Overview:

 

This game is a 2D turn-based puzzle game aimed at awaking cultural awareness in an entertaining way. It was developed with Unity. Player and enemies will move in turns. Players need to utilize the items at the levels such as doors, professional door god, fire, water and so on to avoid, trap and eliminate enemies and reach the destination. If caught by ghosts, the player will lose the game.

 

There are currently 13 levels with different puzzles and characters for players to experience. And a level editor is developed by me to edit the level easily. An achievement system also makes the difficulty of this game flexible.

 

    Project Background:

 

In the contemporary world, the cultural awareness is awakened in most countries and regions. More and more attention is paid to the value of conventions and customs. In this case, to convey the invaluable tradition through new media, we would like to develop an entertaining turn-based puzzle game embedded in the Chinese door god culture. 

 

    Process:

 

  • Contextual Review

    • Reviewing interaction in Games

    • Reviewing the market and platform

    • Design critique on reference games

  • Inspiration & Ideation

    • Brainstorm 

  • Design for Action

    • Graphic

    • Game Design

      • Mechanic design

      • Loop design

      • FSM

  • Marketing

    • Game-related products

    • O2O campaign

 

    Contextual Review:

 

To have a good sense of game design, we need to review the existing conventions of the game industry. By analyzing the successful games in the market, we knew how to effectively expressive the Chinese culture through video game media.

 

    Inspiration & Ideation:

 

We brainstormed a lot to come up with the best idea. The initial game idea was the rabbit lord. However, after evaluation, we realized the fatal drawback and came up with a new idea which was the little door god.

 

    Design for Action:

 

Game design can start from a fantasy story, a creative game mechanic or a strong art style. Whatever the start point is, all the parts need to support each other rather than hurting the expression of the other parts. In that case, we need to be aware of the whole atmosphere and aim of our game at all times.

 

 

 
 
 
 
 
 
 

    Prototyping:

To get feedback on different stages, we used paper prototype, low-fidelity mockup, level editor, and the complete game to convey our ideas to the testers.

 

 

 

 

 

    Evaluating & Documenting:

To get valid feedback, we designed questionnaire and interview. We also observed the players carefully when they were playing our game. The game document was helpful for the agency to understand the game idea since we outsourced the music part.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

    Marketing:

We participated in the 1234 Summer Holiday Creative Market at 1234 space in Shenzhen and got an invitation of cooperation of commercial promotion campaign from Longhuatianhong supermarket. Unfortunately, we could not co-work together at that time because the copyright of our game belonged to our university.

 

We designed puppet, mouse pad, phone case, postcard, and T-shirt for the event to promote our game.